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Post by Mystery on Feb 6, 2013 1:51:51 GMT -5
Very nice. I like how the semi-trailer seems to be higher than ground level and actually supported by the wheels. Did you use a combination of transparent textures for the trailer part and solid walls for the truck part? Same goes for the fire truck, excellent work using very small walls to create the lights on top, at least I'm guessing that's what you did. Haven't worked on my project recently. Got a new job, which pays more but is slightly more time consuming, so there's less time to work on such projects. But I'll definitely work on it again
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Post by Saturdaynight on Feb 10, 2013 7:34:10 GMT -5
The rear trailer tires are windowed walls at 400x150. The trailer itself is made up of solid walls at 400x400 with a hieght of 150. The cab is made up complelety of 400x400 windowed walls.
The firetruck is all windowed walls at 400x400 with the exception of the lights which are solid walls at 50x50.
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Post by Saturdaynight on Feb 11, 2013 22:26:21 GMT -5
Two new vehicles: a Bus and a SWAT Team Truck. I've also including another angle of the fire truck. gcsarchive.s5.com/screenshots.htmlIn these images you will also see a couple of other objects I've created. The Sreet lights and the Barrel.
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Post by Saturdaynight on Feb 11, 2013 22:36:36 GMT -5
On a further not: Eventually, everything I have created in this project wil be released to the public.
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Post by Mystery on Feb 12, 2013 14:55:31 GMT -5
That's great news. Are you creating textures the oldschool way with the DOS GCSPaint tool? Will your project use mostly original assets (textures etc.) or are these just placeholders and will be replaced with new custom material? Can't decide which I'd like better. I can appreciate a fresh new look, but the I've also really grown accustomed to the original assets. Doesn't feel the same without them
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Post by Saturdaynight on Feb 12, 2013 16:11:21 GMT -5
Some textured have been created with GCSPaint, others with Microsoft paint and some with GIMP.
Not everything in this project will use original artwork. I could spend a lot of time creating my own textures, but for the most part, the BasicLib and the Rooms of DOOM have most of what I need. I create the textures I need when the aformentioned libraries don't have them.
I"m not looking to replace anything. Think of this as an add-on and not an upgrade.
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Post by Saturdaynight on Feb 28, 2013 18:17:39 GMT -5
The project is progressing nicely. I do have some issues to pan out but things are moving along. I just posted the beta demo for people to check out.
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Post by Saturdaynight on Mar 27, 2014 11:06:09 GMT -5
So I thought I had a nightmare on my hands. I went to run a test of of my game within GCS only to find the following problem. Needless to say I was not happy. I dug up my external hard drive which I used to back up my progress. I found my last backup. The folder size was exaclty the size of the current project so I knew I had the right files...only to find out that it is having the exact same problem. How many expletives can I string to together here! So I kept digging and found some files that I could use to peice together my project. I would only have to recreate a few of my vehicles and rebuild level 2. Not great, but better then nothing. So I open up dos box and for kicks I did a dir/p. at the very bottom were two files: MOD_G.zip and P3DGCS.ZIP. Interesting. They both have the same creation date. The one downfall is that Level two was the old level. But I did not have to re-create my viehicles. Finally I just copies my directory from my frankenstein P3DGCS folder and to cut the story short, I'm back where I need to be. WHEW!
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Post by Saturdaynight on Mar 27, 2014 16:57:35 GMT -5
Here are a couple of screen shots of the revamped level 2. The warehouse. Attachments:
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Post by Saturdaynight on Mar 27, 2014 16:58:17 GMT -5
Here are a couple more screen shots of the revamped level 2. The warehouse.
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Post by Saturdaynight on Mar 27, 2014 17:00:57 GMT -5
The layout of the warehouse changed slightly to get rid of the draw-in issue I had from the original and I added a few more object to the level as well. Notice that the crates are of a higher quality than the original level.
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Post by Saturdaynight on Mar 28, 2014 7:50:26 GMT -5
On another note. With my Motorola Android RAZR running DOSBOX, MOD-G is almost playable. It runs just Slow enough that the lag is too much.
Anyone have a more powerful android device they could test on? I would be curious to hear how it runs.
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Post by Mystery on Mar 29, 2014 2:37:36 GMT -5
Unfortunately my Android device is even slower. But the performance depends largely on the DOSBox app you're using. There are a couple of commercial ones that have way better performance than the free releases. But I'll give it a shot anyway (old Motorola Droid 2). And glad to hear you were able to fix that bug. Edit: Still love how those trucks look
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Post by Saturdaynight on Mar 29, 2014 7:51:55 GMT -5
I guess I did not realize there other DOSBox versions. I will have to check them out.
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Post by Mystery on Mar 30, 2014 1:35:27 GMT -5
Here's a quick comparison of three different ports: www.youtube.com/watch?v=ko8n9LUrAMcOf course, the best one (DosBox Turbo) costs about 3€, as does AnDoxBox. Only the (VERY slow) aDoxBox is free.
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