Post by Mystery on Oct 24, 2012 2:26:47 GMT -5
This is just something I made to make the process of creating textures, sprites etc. much easier.
Now GCS comes with a decent amount of premade and ready to use assets and they certainly are useful.
They have their own distinct look which really adds to the charme of most GCS games and they save a lot of time.
But using GCSpaint to create additional textures can be quite a lot of work.
Painting in that program is taking a lot of time and importing external images often results in low quality textures as well.
Especially if the file you want to import isn't scaled properly. Also assigning the standard palette to the image sometimes looks pretty decent, and sometimes it looks really bad.
So, what to do?
I use gimp to create most of the textures etc. for GCS.
For this I've recreated the standard $rp9a palette in gimp. Gimp does a much better job at scaling images and with the additional tools matching an image to look good with the GCS palette yields much better results.
So I can do all my work in gimp, even the conversion to the right palette and use gcspaint only to convert the files to VGA/VGR.
The gun sprite in this image was created that way and the result looks pretty good because I could easily convert my current work to the GCS palette without leaving gimp and optimize the image very quickly.
I believe with high quality textures and sprites, GCS DOS games can be brought to a whole new level.
I've attached the palette to this posting. To import it, just copy the file to the gimp palette folder and it should load automatically the next time gimp starts.
Now GCS comes with a decent amount of premade and ready to use assets and they certainly are useful.
They have their own distinct look which really adds to the charme of most GCS games and they save a lot of time.
But using GCSpaint to create additional textures can be quite a lot of work.
Painting in that program is taking a lot of time and importing external images often results in low quality textures as well.
Especially if the file you want to import isn't scaled properly. Also assigning the standard palette to the image sometimes looks pretty decent, and sometimes it looks really bad.
So, what to do?
I use gimp to create most of the textures etc. for GCS.
For this I've recreated the standard $rp9a palette in gimp. Gimp does a much better job at scaling images and with the additional tools matching an image to look good with the GCS palette yields much better results.
So I can do all my work in gimp, even the conversion to the right palette and use gcspaint only to convert the files to VGA/VGR.
The gun sprite in this image was created that way and the result looks pretty good because I could easily convert my current work to the GCS palette without leaving gimp and optimize the image very quickly.
I believe with high quality textures and sprites, GCS DOS games can be brought to a whole new level.
I've attached the palette to this posting. To import it, just copy the file to the gimp palette folder and it should load automatically the next time gimp starts.