Title screen, pictures room on top of room as well as Bridge you can walk over and under
A cool level which works somewhat as a four-way intersection of levels as well features twin cat walks that you can travel Under and Over to access key doors. The cool thing is when you enter the level you see the cat walks and the doors up above , so of course you think how do I get up there I want to go up there , the level layout is simple enough that a monkey could understand you head that direction to get up there but behind the wall there's a conflict You Don't See but when you do succeed and you're walking up above heading toward that door you're interested in what's on the other side. As well when you enter the level you see a door at ground level straight ahead of you and you want to go through it but you're going to travel through four or five levels before you have the key to go through that door oh, so again when you have it you're super stoked cuz you seen it you wanted it and you had to put a little work in to get there. Hehe funny, I was running through the game showing my nephew's four and five-year-olds the game Uncle Greg's making, their father my older brother watching from the couch, but when this level loaded he said out loud God d**n you got good with the GCS , why couldn't we figure out how to do that when we were kids when doom was cool , the Doom engine can't even do that... Yep yep
Just a random picture from game development , this is located in a room that is filled with enemies at ground level as well as up above, again when you enter this area you tell yourself I want to make it to the top of the stairs but It Don't Come Easy ;p
This is a really cool looking level, you enter and leave at ground level but everything around you is much taller and distant , it makes you think can I get up there? This level leads off two separate directions, to alternate levels one of which leads to another level which leads to another level staircase after staircase, and you think to yourself I've been climbing pretty high and going on a zigzag path where does this lead and then you hit the Warp to point and when the level loads you get this View of the level and remember I passed through there a while ago I was wondering if I could get up on top. Not quite worth hiding an Easter egg, I am totally thinking of some much-needed ammunition may be a health pack or two, a flak jacket , something special got to be up here.
I know it looks kind of goofy it's not finished yet oh, you might recognize I'm using a lot of placeholder type graphics, here and there I'm doing the hanging body the puddle of Gore letting you know this is not a friendly environment, but I found if I put a guy knee deep in the Dead it's going to give him further indication that what comes next is even less friendly. I haven't built it yet but I am planning on a torture chamber dungeon type layer, some special animations and some Custom graphics I will need to create to fulfill the environment , I'm not sure if I can get away with flies buzzing around corpse but I am thinking about a rat munching on one...
This level comes as you've been seeing towers and castles in the distance , and you traveled up a few flights of stairs , and do enter a room with some windows and you see there's a bridge as well as castles with Windows facing you and Flames inside rooms lit red. I'm not sure about the color of the sky for this level right now, I do like the color the sky but I think it's clashing with the Flames the Flames look a lot better with black sky like it's night time. But so far traveling through the levels I've kept these sunrise sunset type colors so you can't really judge what time of day it is all you knows you're in a messed up place , so if suddenly one level was nighttime, and every time you pass through that level it's night time that might be kind of confusing , but I do feel that the Flames look a heck of a lot better with a black sky. And on the other hand I do have a twisted level with a green sky, and I think it looks pretty cool but it major throws me off every time but it does somewhat jive with the atmosphere of that level, and on some levels I have just weird things going on where you step out into nothing and it works you to an unknown location trauma long story short I'm still in the air about what color the sky supposed to be in this specific map...
This is the same map as prior screenshot, at various points in the game I have pitfalls, they got this red color at the bottom that could only mean death right... So far I'm just using a polygon that triggers Death code 1... But I'm thinking it might be wiser with the finished product to use an animation that has a delay and sound effects, you're not getting out alive, but using the polygon without a trigger to kill the player memes the player never sees them self fall into the pit II they are above that red platform it's game over. So yeah I think what I'm going to do is make an animation that is triggered by an initial platform the sets of universal register and makes the clock start ticking playing sounds of omigod I'm in hot lava I'm f****** dying and when the timers out another platform would be created when a universal register flag goes which would in the game oh, I just don't like the way the pitfalls work right now the way I set them up because he never sees himself fall. Pretty retarded if there's a pit that kills you and you don't even have to fall into it to die , but it's a work-in-progress I've been having fun
another building moment in the game these three pictures are in sequence... you're not only seen castles in the distance now they're on fire, you get closer to them climb a crazy staircase feeling like you're heading right toward the flames, halfway up the staircase there's a window and you look outside of it and there's another Castle structure right beside you with a window and now you don't only see flames you see bodies burning, like this is getting serious what's coming up... And then when you get to the top of the staircase there's another Pitfall which goes down very very far because you have climb so very very high, and the door that you're heading to is right beneath the Flames enticing the player that they're definitely on the right path although this is the game of different paths, although you can choose your own path and return through levels take different paths. Notice how good the flames and the red lit room looks with the black sky behind it.. it's like if I was going to create an apparition in the sky it would look killer with the black sky, on one of these levels with the flames how am I like yeah I'm heading the right direction s***'s appearing in the sky
I don't know what the name for that is if it's open world or some type of world but the GCS and warp to points made it so easy to make the game function this way, and I think as the person making the game it's a heck of a lot more fun ever-expanding as well as connected, like there's a fork in the road and no matter what path you take you don't know if you're heading to opposite directions or four levels later the Pats come back together. And after about 10 levels sure you've got more than 10 paths. The cool thing about this is you can use more than one green key door, so when the player finally finds the Green Key, they get a lot more out of it than a single-use. As well by the time the player is carrying five or six different keys and they recognize they need to be holding onto Health packs and ammunition if they set that key down they better remember where they put it down because they might need it to go back... I'm sure what I'm saying makes sense but it's a lot of fun
Please again and understand this is not a finished product if you guys are interested sooner than later I could share a demo but still that demo is not a finished product I'm about 50% the way through the level design that I have planned, and then I intend to go through for filling graphics and animation special effects xcetera... But I've got to hang ups so far, and I'm sure there's probably a simple fix like emulating Windows 98 or some form of vsync scenario, the finished game wav files do not play pstr text crashes the game oh, so I do think it is some form of frame rate issue, because instead of jumping the button only makes the player Crouch oh, and when I throw a grenade it goes about as far as I can piss... So I know something's going on with the frame rate... I really want to include more platforming so jumping is important , I want to use grenades as well as the gas grenades I've got special plans for the gas grenades , as well I've got a lot of plans for atmospheric sound effects and last but not least crazy storyline which I've got half figured out but the only way to broadcast it to the player is with pstr text... and the most sucko part oh, this is Castle Death Race there's no game saves I don't have no GCS Windows menu that allows for game saves, you get one shot at this ;p
Thanks for reading I apologize for any typos , I use talk to text on a smartphone, I have made so many Killer games on the GCS in years past spent so many hours with GCS paint making animations young kid with a microphone recording wav files, and one way or another lost them , some of my best games although they were not finished or complete I burned to CD on some cheap CD ROMs, it's like I had dial up internet where was I going to store it, and we all know anything we uploaded to the internet back in the day is virtually all dead links or completely gone... my parents wanted to get a new computer so I backed everything up on CD-ROM... what a smart kid, real smart.
When you guys find this I hope it Stokes your fire like Manzanita, or just gives you something to laugh at. GCS has always been a positive experience for me