Post by lgb3d on May 7, 2021 2:35:44 GMT -5
Omg..
I had a hint that I could only make 41 levels being... Whenever you make a new level the number that pops up on the screen is 40 and you can use the number zero as a level... the original instruction manual has many references to the word level none of which indicate a maximum number...
On the other hand warp to points never indicated a maximum number... And the reference in the original manual that was produced for version 1.3 makes the statement "you can put as many warp two points in a level as you like"..
So here I am heavily employing version 1.3. Laying out some pretty masterful levels, and my goal starting was to finish the game solely using version 1.3.
I am at map number 27 some maps have multiple levels or areas on them.. with the way my games laid out it's kind of difficult to identify anyone part of it as a level...
Long story short I just went to place a Warp to point and a red box appears on the screen saying 80 entries maximum.... ugh..
It's not like I was making small little rooms and having a warp to point to each or having 10 warp two points on every map.
Most levels take up 3/4 or even 90% of the world's space, whenever I had a map that was shallow I utilize the rest of the world space with an area that could only be accessed via Warp to point.. so yes some levels might have 3 warp to points...
This entire time I've been coming at it thinking buy level 40 it has to be complete, but on the other hand believing that I had unlimited number of warp two points based upon the words printed in the instruction manual.
Anyone reading thank you for reading oh, I've been working on this project since 2009 covid-19 got me amped up and a sense of GCS fever... And now here I am a decade later wanting to drop a match.
Like I really wanted a finished product, not something with a dead end, my youth with the GCS I built so many short games but never finished any of them and here I am like this is my opportunity to put that GCS feather in my cap and only 80 Warp to points how can they do this to me?
So I can either...
go back through my game and cut out little Snippets that are ill relevant to gain myself four five warp two points and try to put a blunt end to the game either that or arrive at a point where it says to be continued...
Or...
Try importing a copy of my project directory into version 3.1... in the past I've tried this and more or less the basic level did transfer but I had issues with the extra features editor transferring correctly it's not like the map was simply flipped but it was way off calibration...
What I do remember from version 3 plus was that it gave much more if not unlimited memory to level size, as well gave sectoring options so large levels would still roll smooth... I want to see if it gives me an unlimited number of warp to point so I could finish what I started...
Another Plus is that as I recall version 2.1 allowed read out text and Universal registers to display graphics or if I remember right Avi videos during gameplay using Universal registers to trigger them, with a feature like that I could make a final game sequence other than you have died with Death code 1... so if that option is available in version 2.1 I would only assume 3.1 still has those features.
Pretty sure I'm just reaching out for moral support although I know the answer I pushed version 1.3 to the Limit more than one way now and have found some of the thresholds.
but as well in adulthood have really pushed level design to a whole new level and I am pretty surprised what the engine is capable of as well identifying the quarks that happened when taking gcs level design that far.
In reality the levels I was creating in 2009 although they are relevant functional and entertaining... Do not compare to the intricacy of My Level design through the year 2020, although some of them were close they just don't compare..
So I've got two options go back through my game weed out unnecessary warp to points although their functional to the game and story as well as gives a different level of fun to the game , so I can bring it to an abrupt end,... Or try employing the upgraded final rendition of the engine to see if it allows for more warp two points so I can finish what I have begun without deleting prior features of existing levels..
If anyone knows of a text document I can tweak a little to gain more warp to points let me know. I've toyed some with version 3.1 and I did not enjoy the interface the way I did the original Dos editor that I know like the back of my hand..
but if I'm right there's a limited amount of space similar to the way pstr is set up with only so many lines available and apparently 80 is that number when referring to warp to points.
If 80 is truly the max regardless of what version I'm using, I have one option and that is to consolidate and finish the graphics and storyline and call it done. In the best-case scenario I could get it to a place we're all doors lead to a final end where painted on the wall is "to be continued" , wouldn't that be a spectacular end. I've already been slipping in enough Easter eggs.. got the old CIA guy popping in at various points offering advice... those Nostalgic character's and a game that ends with printed text on a wall... Might truly be the best-case scenario, with no GCS menu available for version 1.3.
I had a hint that I could only make 41 levels being... Whenever you make a new level the number that pops up on the screen is 40 and you can use the number zero as a level... the original instruction manual has many references to the word level none of which indicate a maximum number...
On the other hand warp to points never indicated a maximum number... And the reference in the original manual that was produced for version 1.3 makes the statement "you can put as many warp two points in a level as you like"..
So here I am heavily employing version 1.3. Laying out some pretty masterful levels, and my goal starting was to finish the game solely using version 1.3.
I am at map number 27 some maps have multiple levels or areas on them.. with the way my games laid out it's kind of difficult to identify anyone part of it as a level...
Long story short I just went to place a Warp to point and a red box appears on the screen saying 80 entries maximum.... ugh..
It's not like I was making small little rooms and having a warp to point to each or having 10 warp two points on every map.
Most levels take up 3/4 or even 90% of the world's space, whenever I had a map that was shallow I utilize the rest of the world space with an area that could only be accessed via Warp to point.. so yes some levels might have 3 warp to points...
This entire time I've been coming at it thinking buy level 40 it has to be complete, but on the other hand believing that I had unlimited number of warp two points based upon the words printed in the instruction manual.
Anyone reading thank you for reading oh, I've been working on this project since 2009 covid-19 got me amped up and a sense of GCS fever... And now here I am a decade later wanting to drop a match.
Like I really wanted a finished product, not something with a dead end, my youth with the GCS I built so many short games but never finished any of them and here I am like this is my opportunity to put that GCS feather in my cap and only 80 Warp to points how can they do this to me?
So I can either...
go back through my game and cut out little Snippets that are ill relevant to gain myself four five warp two points and try to put a blunt end to the game either that or arrive at a point where it says to be continued...
Or...
Try importing a copy of my project directory into version 3.1... in the past I've tried this and more or less the basic level did transfer but I had issues with the extra features editor transferring correctly it's not like the map was simply flipped but it was way off calibration...
What I do remember from version 3 plus was that it gave much more if not unlimited memory to level size, as well gave sectoring options so large levels would still roll smooth... I want to see if it gives me an unlimited number of warp to point so I could finish what I started...
Another Plus is that as I recall version 2.1 allowed read out text and Universal registers to display graphics or if I remember right Avi videos during gameplay using Universal registers to trigger them, with a feature like that I could make a final game sequence other than you have died with Death code 1... so if that option is available in version 2.1 I would only assume 3.1 still has those features.
Pretty sure I'm just reaching out for moral support although I know the answer I pushed version 1.3 to the Limit more than one way now and have found some of the thresholds.
but as well in adulthood have really pushed level design to a whole new level and I am pretty surprised what the engine is capable of as well identifying the quarks that happened when taking gcs level design that far.
In reality the levels I was creating in 2009 although they are relevant functional and entertaining... Do not compare to the intricacy of My Level design through the year 2020, although some of them were close they just don't compare..
So I've got two options go back through my game weed out unnecessary warp to points although their functional to the game and story as well as gives a different level of fun to the game , so I can bring it to an abrupt end,... Or try employing the upgraded final rendition of the engine to see if it allows for more warp two points so I can finish what I have begun without deleting prior features of existing levels..
If anyone knows of a text document I can tweak a little to gain more warp to points let me know. I've toyed some with version 3.1 and I did not enjoy the interface the way I did the original Dos editor that I know like the back of my hand..
but if I'm right there's a limited amount of space similar to the way pstr is set up with only so many lines available and apparently 80 is that number when referring to warp to points.
If 80 is truly the max regardless of what version I'm using, I have one option and that is to consolidate and finish the graphics and storyline and call it done. In the best-case scenario I could get it to a place we're all doors lead to a final end where painted on the wall is "to be continued" , wouldn't that be a spectacular end. I've already been slipping in enough Easter eggs.. got the old CIA guy popping in at various points offering advice... those Nostalgic character's and a game that ends with printed text on a wall... Might truly be the best-case scenario, with no GCS menu available for version 1.3.