|
Post by Saturdaynight on Sept 10, 2012 20:09:09 GMT -5
I have been on hiatus for a bit and recently started ramping up again to get some more work done on this project which has been ongoing for some time now. It's a project I've gone farther with then anything before it and I intend on finishing it. I have one final level to lay out and then I can get to work on all of the enemy guards that will go into this project. Beyond that, I have to get the menu system in place and finish the weapons library as well. It's not the biggest project I've ever thought up, that record is held by Orion's Plight, a project that was simply too big for one person to do. But it is the most thought out project I've ever done, considering the time constraints that I have and resources that are available. This project will get finished.
From this point forward, the DOS Demonstration Project will be know as MOD-G.
|
|
|
Post by Mystery on Oct 22, 2012 13:55:23 GMT -5
Looking forward to the release and any updates or tutorials on that project. I hope to see my project finished one day, although it might take a couple of years since I'm already working two programming/developing jobs and the GCS game has to take a backseat for now. But I really want to give the engine a game that shows off its capabilities
|
|
|
update
Oct 22, 2012 19:45:48 GMT -5
Post by Saturdaynight on Oct 22, 2012 19:45:48 GMT -5
Perserverance is key. MOD-G has been in the works for over 3 years. Hang in there and eventually your project will see the light of day.
|
|